/************************************************************************/
/*Copyright (c) James Zhao 2007,2008
/*This file is part of AdminOverlay.
/*AdminOverlay is free software: you can redistribute it and/or modify
/*it under the terms of the GNU General Public License as published by
/*the Free Software Foundation, either version 3 of the License, or
/*(at your option) any later version.
/*
/*AdminOverlay is distributed in the hope that it will be useful,
/*but WITHOUT ANY WARRANTY; without even the implied warranty of
/*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
/*GNU General Public License for more details.
/*
/*You should have received a copy of the GNU General Public License
/*along with AdminOverlay.  If not, see <http://www.gnu.org/licenses/>.                                                                     */
/*************************************************************************/
#pragma once
#include "windows.h"
#include "dllutils_svr.h"
enum PlayerState
{
	PlayerState_Connecting,
	PlayerState_InGame
};
class EXPORT_SVRKIT Player
{
public:
	Player();
	~Player(void);
public:
	int ID;
	LPCTSTR Name;
	LPCTSTR IP;
	LPCTSTR ProfileID;
	int Port;
	int Ping;
	LPCTSTR PunkBusterID;
	PlayerState State;
};
